The post-apocalyptic TV show has come back to its platform, and it's fair to say that audiences were delightfully shocked by the caliber of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed various facets of the gamer's journey.
We followed vault-dweller Lucy, attempting to act with integrity and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his cult's leadership and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive wilderness.
The debut season's ending unveiled key information about the culprits behind the nuclear war that sealed a population in subterranean shelters for hundreds of years. It also posed numerous mysteries unanswered for the upcoming chapter – and, now, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the initial season, people were like, ‘Just get it right’,” states the game director. “We are ecstatic with the feedback to the show, so this time people are bringing more eagerness and different expectations.”
The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it acknowledges the gamer's experience.
The Fallout TV series is distinguished by its tactile feel – its makers prioritized authentic items and sets were built, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”
Actually, virtually each creature you see on-screen is physical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were apparently quite terrifying up close.
The Fallout series resonates because it is developed by skilled directors who are also passionate gamers, alongside the game developers behind the video games. This shared passion for the lore is clear in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This schedule will allow for a new weekly discussion, something the team themselves are excited to engage with.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”